Pro Max 4K OTT

Playback streaming reference

Definitions, mechanisms, examples and practical guidance for playback concepts used in streaming and player setup.

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A focused reference

Playback concepts.

Playback buffer

A playback buffer holds usable media ahead of the position currently being shown.

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Buffer underrun

A buffer underrun occurs when a playback stage needs media that is not ready in its buffer.

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Live edge

The live edge is the newest point currently available in a live presentation.

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Live latency

Live latency is the elapsed time between something happening at the source and its presentation on a viewer's screen.

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Timeshift

Timeshift lets a viewer play an available earlier portion of a live presentation instead of remaining at its current live position.

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Catch-up TV

Catch-up television makes a previously broadcast programme available for later selection when a service provides a usable replay version.

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Video on demand

Video on demand lets a viewer select an available item and start it on a personal playback timeline instead of joining an ongoing broadcast.

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Hardware decoding

Hardware decoding uses dedicated media circuitry to reconstruct compressed audio or video instead of performing all decoding work on the general-purpose CPU.

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Software decoding

Software decoding reconstructs compressed media using software running on the general processor rather than relying entirely on a dedicated media decoder.

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